If you want to farm living logs, this is the easiest method. It is a mini-boss that drops living logs when killed. If you chop a lot of trees you can wake up a tree guardian. Spider dens (source of silk, spider glands, and monster meat).Boulders (source of flint, rocks, and minerals).Huge amount of trees (perfect log resource).Let’s see why the forest biome could work as a potential base. It is usually connected to a small grassland area where you can start building your base. It has a bunch of trees that you could barely walk in. It’s not so hard to distinguish the forest biome. Tentacles are definitely the most valuable of them all since there is a 50% chance of a tentacle spike and 20% of a tentacle spot drop. My advice is not to fight merms on your own since they are fast, and the loot is not worth it. Since spiders, merms, and tentacles all ‘hate’ each other, you could use that to your advantage and just let them fight and pick up the loot. They are hostile mobs that have 50% of dropping a mosquito sack when killed. During dusk and night, purple ponds spawn mosquitos. Raw green cap costs you 50 sanity points - if you want to hunt shadow creatures - and cooked green cap restores 10 sanity points. Green cap is one of the best early-game sanity manipulators. Raw blue cap gives 20 health points and 12.5 hunger, but with a cost of 15 sanity. The swamp contains a lot of blue and green mushrooms, which are good for health and sanity points. They are one of the most important resources in the game as they are used to make papyrus and with that every Wickerbottom book there is. Once harvested, they regrow after 3 in-game days.
Reeds are one of the static resources in the game, which means they cannot be relocated. Spiky trees, on the other hand, drop twigs with a 20% chance of dropping a log, so it isn’t a very good log source. However, it damages you by 3 points, so make sure you wear some kind of armor. After harvesting, it takes them 4 in-game days to grow. Spiky bushes are an amazing source of twigs, as they grow even in winter. If you do choose the swamp as your base, here is what would benefit you: It is optimal to base close to a swamp area because of the reeds since they are a static resource and can’t be relocated. The swamp is considered the most dangerous biome as everything there is ‘out to get you’. Marsh, often referred to as the Swamp biome is good for a lot of things, but I would recommend it as a base to experienced players who want some challenge.